Modern OpenGL 4.6 and C++17 rendering framework This is my most recent framework for personal projects and quick and easy development of OpenGL based applications.
It uses modern C++17, OpenGL 4.6 and a GPU-driven rendering pipeline including
AZDO,
DSA,
bindless textures and
indirect multi-draw calls. It also automatically performs GPU-view-frustum-culling and contains a fast model-loader, PBR-shading and various other real-time rendering techniques.