SDF

DINO

Ray-Tracing framework for distance fields and implicit surfaces
DINO was developed by me and 12 other students in an internship at the University of Koblenz.
It renders distance fields and implicit surfaces in real-time and is also able to discretize triangle meshes to SDFs. Rendering is done using OpenGL and the framework is implemented in C++17. Public access to the project is coming soon™.
This project received the third prize of the CV-Award 2019 at the University of Koblenz.