Froxel-based real-time volumetric fog We implemented the frustum-aligned voxel-grid based volumetric lighting algorithm presented by Bartlomiej Wronski in
Volumetric Fog and Lighting (GPU Pro 6). We used OpenGL 4.6 and C++17 and our team consisted of Maximilian Mader (
@maxesstuff), Darius Thies and me.